What Went Wrong: A Retrospective of MCU Phase 4

The Marvel Cinematic Universe’s ambitious fourth phase promised infinite possibilities through the multiverse, but delivered finite patience from audiences.

For over a decade, the Marvel Cinematic Universe operated like a finely-tuned machine, building from Iron Man’s modest beginnings to the universe-spanning crescendo of Avengers: Endgame. Each phase felt deliberate, with films that functioned as both standalone adventures and essential building blocks toward something greater. Then came Phase 4—eighteen projects spanning films, Disney+ series, and specials released between 2021 and 2022—and suddenly, the machine began to sputter.

What was intended as Marvel’s bold new chapter instead became a cautionary tale about the perils of unchecked ambition and the dangers of mistaking quantity for quality. As we look back at this tumultuous period, the question isn’t whether Phase 4 stumbled—it’s understanding how one of Hollywood’s most successful franchises managed to lose its way so dramatically.

The Numbers Don’t Lie: A Statistical Decline

The most damning evidence of Phase 4’s struggles lies in cold, hard data. Where previous phases showed steady improvement—Phase 1 averaged 78.3 in aggregated scores, Phase 2 hit 80, and Phase 3 peaked at 83.3—Phase 4 plummeted back to 78.4 across its eighteen projects. This wasn’t just a minor dip; it represented a fundamental regression to the uncertainty of Marvel’s early days.

The box office told an even starker story. Phase 3’s films averaged an astronomical $1.23 billion worldwide per release; Phase 4 managed only $815 million—a crushing 34% decline. Domestically, the drop was nearly as severe at 18%. Even accounting for pandemic disruptions and the shift toward streaming, these numbers revealed an audience growing increasingly selective about their Marvel consumption.

Spider-Man: No Way Home masked some of this decline, earning nearly $2 billion through nostalgic multiverse fan service. Strip away that outlier, however, and Phase 4’s remaining six films averaged just $643 million worldwide—barely half of Phase 3’s benchmark. The MCU’s seemingly invincible box office dominance had cracked.

Creative Chaos Behind the Cameras

Phase 4’s struggles weren’t merely financial—they were fundamentally creative. The expansion into Disney+ had stretched Marvel’s production capabilities beyond their breaking point, leading to a cascade of behind-the-scenes turmoil that would define the phase.

Doctor Strange in the Multiverse of Madness exemplified these challenges. Director Scott Derrickson departed over creative differences, envisioning a horror-focused film centered on the villain Nightmare that clashed with Marvel’s broader multiverse plans. His replacement, Sam Raimi, inherited a project with just three weeks for writer Michael Waldron to craft a new script. The result underwent six weeks of reshoots as late as 2021, desperately trying to course-correct a fundamentally compromised vision.

The problems extended across multiple projects. Captain America: Brave New World endured 22 days of reshoots amid reports of on-set tension and clashes with Harrison Ford. Daredevil: Born Again was completely overhauled after six episodes, with new showrunners replacing the original creative team. The Marvels suffered a “massive overhaul” and four weeks of reshoots, while Secret Invasion cycled through multiple writers and directors.

This pattern revealed a studio that had lost its collaborative edge. Where Kevin Feige once worked closely with directors to realize shared visions, Phase 4 saw Marvel increasingly imposing top-down mandates that clashed with filmmaker sensibilities.

The Streaming Gamble That Backfired

Disney+’s launch promised to expand the MCU’s storytelling canvas, but it instead diluted the brand’s impact. The platform demanded content volume that Marvel wasn’t equipped to deliver at its traditional quality level. Series budgets spiraled—Loki, Moon Knight, and Secret Invasion combined for over $500 million, with Secret Invasion alone costing $212 million.

The COVID-19 pandemic accelerated this streaming push in catastrophic ways. WandaVision moved up in the schedule because it was easier to film under restrictions than location-heavy projects like The Falcon and the Winter Soldier. This shuffle disrupted carefully planned narrative connections, forcing hasty rewrites across multiple projects.

More fundamentally, the weekly episodic format worked against Marvel’s strengths. The MCU had mastered the art of the two-hour cinematic experience—tight plotting, character development, and spectacular set pieces. Stretching these elements across six to nine episodes often resulted in padding rather than depth, with series feeling simultaneously overstuffed and underdeveloped.

When Ambition Outpaced Execution

Eternals and Thor: Love and Thunder became emblematic of Phase 4’s core problem: projects that aimed high but landed poorly due to fundamental execution flaws.

Eternals attempted to tell an epic spanning 7,000 years of human history while introducing ten new characters and exploring themes of cosmic responsibility. Director Chloé Zhao’s contemplative indie sensibilities—perfect for Nomadland—proved incompatible with Marvel’s blockbuster requirements. The result earned the MCU’s lowest-ever CinemaScore of “B” and a critical consensus of narrative overreach.

Thor: Love and Thunder faced the opposite problem. Taika Waititi’s Ragnarok had successfully reimagined Thor through humor and irreverence, but the sequel pushed comedy to exhausting extremes. Christian Bale’s compelling villain Gorr became secondary to endless quips, while Jane Foster’s cancer storyline was undermined by tonal whiplash. Chris Hemsworth himself later admitted the film “became too silly,” acknowledging that he’d devolved into self-parody.

These failures highlighted Phase 4’s broader creative confusion. Was Marvel prioritizing auteur voices or maintaining brand consistency? The answer seemed to change from project to project, resulting in an identity crisis that audiences sensed even when they couldn’t articulate it.

The Fatigue Factor: When More Became Less

By 2022, “Marvel fatigue” had evolved from industry speculation to documented phenomenon. Over one-third of fans reported feeling overwhelmed by the constant content stream, according to Fandom polling data. Social media communities that once celebrated every announcement began expressing concern about keeping up with an ever-expanding universe.

The mathematics were brutal: where Phases 1-3 had delivered 23 projects over 11 years, Phase 4 crammed 18 projects into just two years. This breakneck pace meant that even dedicated fans struggled to maintain emotional investment. Each new project competed not just with external entertainment options, but with other Marvel content for audience attention and enthusiasm.

Streaming engagement data revealed the strain. While Phase 4 series initially averaged 12.4 million “content viewing equivalents” per week, this represented a dilution rather than expansion of the fanbase. Audiences were choosing between projects rather than consuming everything, forcing Marvel to compete with itself in ways the earlier phases had avoided.

The Financial Reckoning

Phase 4’s creative struggles translated directly into financial challenges that threatened the MCU’s sustainability. Production budgets had ballooned—Thor: Love and Thunder and Black Panther: Wakanda Forever each cost $250 million before marketing—while returns diminished.

The Marvels became the starkest example of this crisis, grossing only $206 million globally against a production and marketing budget exceeding $370 million. The film represented everything wrong with Phase 4: unclear character motivations, convoluted plotting, and an assumption that brand loyalty alone could guarantee success.

Disney+ costs compounded these challenges. Unlike theatrical releases, streaming content generated no direct per-view revenue. The $500+ million spent on key Disney+ series needed to be justified through subscriber retention and acquisition—metrics that proved harder to quantify and monetize than traditional box office grosses.

Learning from the Wreckage

Phase 4’s struggles weren’t entirely without purpose. The period served as a necessary stress test that revealed the MCU’s limitations and forced essential recalibrations. Kevin Feige’s acknowledgment that the studio had prioritized “quantity over quality” marked a crucial turning point in Marvel’s self-awareness.

The phase’s few genuine successes—Loki’s time-travel complexities, Shang-Chi’s fresh mythology, Spider-Man: No Way Home’s nostalgic celebration—proved that audiences remained hungry for quality Marvel content. The problem wasn’t superhero fatigue; it was poor execution fatigue.

Marvel’s response has been swift and decisive. The studio has delayed multiple projects to create breathing room, consulted with cost-conscious filmmakers like those behind The Creator, and refocused on fewer, higher-quality productions. The shift toward more standalone stories reflects lessons learned about narrative overextension.

The Path Forward

Phase 4’s ultimate legacy may be as a necessary growing pain—a period of overreach that forced Marvel to rediscover what made the MCU special in the first place. The phase’s failures weren’t just about individual projects, but about losing sight of the collaborative storytelling philosophy that had built the franchise.

The MCU’s early success stemmed from understanding that shared universes require patience, restraint, and respect for both characters and audiences. Phase 4 forgot these lessons in pursuit of rapid expansion, treating the Marvel brand as infinitely elastic when it required careful cultivation.

As Marvel moves into its next chapter, the Phase 4 experience serves as both warning and guide. The multiverse may offer infinite possibilities, but audience patience remains stubbornly finite. The studio that once taught Hollywood how to build a cinematic universe learned the hard way that maintaining one requires the same discipline and care that created it.

The MCU’s machine isn’t broken—it just needed to remember that even the most powerful engines require regular maintenance and respect for their operating limits. Phase 4’s struggles were painful but potentially productive, forcing a creative reset that could restore the magic that made audiences fall in love with Marvel in the first place.

2 thoughts on “What Went Wrong: A Retrospective of MCU Phase 4

  1. For me, the fatigue has been about watching stories about heroes that really didn’t exist when I was a comic-devouring kid. Or ones I never really connected with like the Eternals (I’m a diehard Kirby fan, but I never got into this one) or Shang-Chi (in spite of my love of ’70s kung-fu movies).

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  2. Investing so much time in Disney+ shows and specials was a mistake. Along with devoting so much time into unnecessary projects that nobody asked for. There are movies I liked in Phase Four and beyond, but they turned into an obligation over time.

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