When Super Mario Bros. launched in 1985, it established a design language so elegant that players could master its fundamentals within minutes. Jump on enemies, avoid pits, reach the flagpole. Simple. Yet when Nintendo transitioned Mario into three dimensions with Super Mario 64 eleven years later, they faced a challenge that would reshape game design … Continue reading The Art of Space: How Nintendo Crafted Two Distinct Design Languages for 2D and 3D Mario Games
Super Mario 64
The Groundbreaking Impact of Super Mario 64 on 3D Platforming Games
Picture this: It's 1996, and you've just brought home a shiny new Nintendo 64. You pop in Super Mario 64, and suddenly, you're not just playing a game – you're exploring a whole new dimension. Literally. Welcome to the revolution, folks. A revolution that would change gaming forever, much like how the invention of sliced … Continue reading The Groundbreaking Impact of Super Mario 64 on 3D Platforming Games