The Art of Space: How Nintendo Crafted Two Distinct Design Languages for 2D and 3D Mario Games

When Super Mario Bros. launched in 1985, it established a design language so elegant that players could master its fundamentals within minutes. Jump on enemies, avoid pits, reach the flagpole. Simple. Yet when Nintendo transitioned Mario into three dimensions with Super Mario 64 eleven years later, they faced a challenge that would reshape game design … Continue reading The Art of Space: How Nintendo Crafted Two Distinct Design Languages for 2D and 3D Mario Games